Set against the rolling hills of pseudo-medieval France, Giants Beware! is the story of Claudette, a pint-size rapscallion who wears her hair short and her temper shorter. The daughter of the village blacksmith, Claudette has a singular ambition: to snuff out the neighborhood baby-feet-eating giant and destroy it. There are a few kinks in the would-be giant slayer’s plans, however. Her father, who was maimed fighting a dragon, makes light of her quest, considering it a child’s idle fancy. She also has to rally a pair of reluctant squires—an aspiring princess named Marie and her timorous younger brother, Gaston—to her cause, which she succeeds through some light chicanery.
Double Fine’s Broken Age is only half the game it set out to be, but that’s OK. One of Kickstarter’s biggest crowdfunding triumphs, the point-and-click adventure surpassed its $400,000 goal less than 12 hours into its campaign in February 2012. It would go on to rake in $3.3 million, a sum so princely that the game could only grow in scope to match.
A victim of its own ambition—studio boss and LucasArts alum Tim Schafer blamed himself for designing “too much game”—Double Fine ran out of money mid-development. But instead of begging its backers for more, the company settled on an unorthodox solution: selling the first half of Broken Age to fund the second, to be delivered as a free update at a later time.
It’s apparent from the outset that Hilda isn’t your typical blue-haired little girl. For one thing, she lives with her mother in the mountains, on the edge of a forest populated by magical creatures. In Hilda’s world, boys are made out of wood, antlered foxes gambol alongside itinerant water spirits, and furry beasts flock across the skies.
Hildafolk is an amuse-bouche of a tale. One of London publisher Nobrow’s 17×23 series, a format for emerging artists to “tell their stories in a manageable and economic format,” the book offers a glimpse into a world that’s tantalizingly, almost vexingly, brief.