Princess at Midnight, Andi Watson

Princess at Midnight

Princess at Midnight is the story of Holly Crescent, a preadolescent girl who lives a cloistered existence in a narrow townhouse somewhere in England. By day, she’s homeschooled by an overprotective father alongside her twin brother, Henry. At night, she’s magically transported to another plane of existence, where she reigns as princess of Castle Waxing. Instead of squaring off in the classroom with Henry, Holly engages in a land dispute with her kingdom’s sworn enemy, the Horrible Horde.

Princess Holly isn’t a milquetoast regent—she’s brash, irascible, and frequently unsympathetic; more Boudica than Belle. When ogres from the Horde attack her favorite picnic spot, Holly declares war. Her chancellor, a dragon, suggests drawing up a treaty to declare the area common property, but the princess will not be persuaded. “Share?” she barks. “I’m a princess, I don’t do sharing.” Someone fetch the smelling salts!

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Broken Age, Double Fine

Broken Age (Act I)

Double Fine’s Broken Age is only half the game it set out to be, but that’s OK. One of Kickstarter’s biggest crowdfunding triumphs, the point-and-click adventure surpassed its $400,000 goal less than 12 hours into its campaign in February 2012. It would go on to rake in $3.3 million, a sum so princely that the game could only grow in scope to match.

A victim of its own ambition—studio boss and LucasArts alum Tim Schafer blamed himself for designing “too much game”—Double Fine ran out of money mid-development. But instead of begging its backers for more, the company settled on an unorthodox solution: selling the first half of Broken Age to fund the second, to be delivered as a free update at a later time.

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